Located in San Francisco, CA
Email: Pectabyte@hotmail.com
Mobile: 510-943-8575
Download the PDF of this Resume.
Objective
Hey there,
My name is Alexander “Pectabyte” Barnes. To say that I’m driven is an understatement. Its more of an obsession with the way Game Environments and, Good, User Interfaces look and feel that push me forward. As a San Francisco based artist I’ve worked on everything from Hard-Surface Modeling of Environment objects to Environment and Level design to U.I. and U.X. flow. I’ve been deeply engrossed in every aspect of Interactive and Game Design for both PC/Console based applications as well as Mobile and Tablet device Apps for the last six years.
Specialties:
User Interface Design, Mobile Application Design and prototype(iPhone, Android, iPad Galaxy Tablet) Level and Environment Design, Hard Surface 3D modeling.
Experience
San Jose, CA
-Designed Interactive U.I.'s for apps on Galaxy Tab 7.1/10.1 Galaxy S-Series Phones.
San Francisco, CA
- Designed levels and large out door environments for "Sandbox" style games using Unity Game Engine and 3D Studio Max.
- Managed a team of six artists during game and visual development process and asset delivery process.
Hayward, California
- Designed two small business websites; www.Stagingupstyle.com and www.rqsconcrete.com
Online Business
- Design all visual content, both 2D and 3D, for Shipping iPhone games; "Teeter Blox" and "Cruise Strike". Available in the App Store.
Redwood City, CA
- Designed curriculum for game design class that was used to teach 8-14 year old's the basics of crafting a fun and playable video game with game engine "Game Maker 2000".
- Created several prototype games for benchmarking and as a Final Product.
- Created 3D assets to be bundled with game prototypes
Online Community
Helped bring "Truepaint" Game alpha to public show with two levels/environments I created.
Education
Fremont CA
Graduate of Ohlone College's Video Game Certification program.
Fremont CA
High School Diploma.